Sets the depth of the object, using a value between 0 and
2000.
Cap
Specifies whether the object appears solid (Revolve Cap On ) or
hollow (Revolve Cap Off ).
Bevel
Applies the type of beveled edge you choose along the depth
(z axis) of the object.
Height
Sets the height between 1 and 100. Bevel heights that are
too large for an object may cause the object to self-intersect and
produce unexpected results.
Bevel Extent Out
Adds the bevel to the object’s original shape.
Bevel Extent In
Carves the bevel out of the object’s original shape.
Extruded object with cap (top left) compared to no cap (top
right); object without a beveled edge (bottom left) compared to
object with a beveled edge (bottom right)