Choose from the Mode pop‑up menu in the options bar.
Note: Only the Normal, Dissolve, Darken, Multiply, Lighten, Linear
Dodge (Add), Difference, Hue, Saturation, Color, Luminosity, Lighter
Color, and Darker Color blending modes are available for 32‑bit
images.
- Normal
-
Edits or paints
each pixel to make it the result color. This is the default mode.
(Normal mode is called Threshold when you’re working
with a bitmapped or indexed-color image.)
- Dissolve
-
Edits or paints
each pixel to make it the result color. However, the result color
is a random replacement of the pixels with the base color or the
blend color, depending on the opacity at any pixel location.
- Behind
-
Edits or paints only on the transparent part
of a layer. This mode works only in layers with Lock Transparency
deselected and is analogous to painting on the back of transparent
areas on a sheet of acetate.
- Clear
-
Edits or paints
each pixel and makes it transparent. This mode is available for
the Shape tools (when fill region
is
selected), Paint Bucket tool
, Brush
tool
, Pencil
tool
, Fill
command, and Stroke command. You must be in a layer with Lock Transparency
deselected to use this mode.
- Darken
-
Looks at the
color information in each channel and selects the base or blend
color—whichever is darker—as the result color. Pixels lighter than
the blend color are replaced, and pixels darker than the blend color
do not change.
- Multiply
-
Looks at the
color information in each channel and multiplies the base color
by the blend color. The result color is always a darker color. Multiplying
any color with black produces black. Multiplying any color with
white leaves the color unchanged. When you’re painting with a color
other than black or white, successive strokes with a painting tool
produce progressively darker colors. The effect is similar to drawing
on the image with multiple marking pens.
- Color Burn
-
Looks at
the color information in each channel and darkens the base color
to reflect the blend color by increasing the contrast. Blending
with white produces no change.
- Linear Burn
-
Looks at
the color information in each channel and darkens the base color
to reflect the blend color by decreasing the brightness. Blending
with white produces no change.
- Lighten
-
Looks at the
color information in each channel and selects the base or blend
color—whichever is lighter—as the result color. Pixels darker than
the blend color are replaced, and pixels lighter than the blend
color do not change.
- Screen
-
Looks at each
channel’s color information and multiplies the inverse of the blend
and base colors. The result color is always a lighter color. Screening with
black leaves the color unchanged. Screening with white produces
white. The effect is similar to projecting multiple photographic
slides on top of each other.
- Color Dodge
-
Looks at
the color information in each channel and brightens the base color
to reflect the blend color by decreasing the contrast. Blending
with black produces no change.
- Linear Dodge (Add)
-
Looks at
the color information in each channel and brightens the base color
to reflect the blend color by increasing the brightness. Blending
with black produces no change.
- Overlay
-
Multiplies or
screens the colors, depending on the base color. Patterns or colors
overlay the existing pixels while preserving the highlights and
shadows of the base color. The base color is not replaced, but mixed
with the blend color to reflect the lightness or darkness of the
original color.
- Soft Light
-
Darkens or
lightens the colors, depending on the blend color. The effect is
similar to shining a diffused spotlight on the image. If the blend
color (light source) is lighter than 50% gray, the image is lightened
as if it were dodged. If the blend color is darker than 50% gray,
the image is darkened as if it were burned in. Painting with pure
black or white produces a distinctly darker or lighter area, but
does not result in pure black or white.
- Hard Light
-
Multiplies
or screens the colors, depending on the blend color. The effect
is similar to shining a harsh spotlight on the image. If the blend
color (light source) is lighter than 50% gray, the image is lightened,
as if it were screened. This is useful for adding highlights to
an image. If the blend color is darker than 50% gray, the image
is darkened, as if it were multiplied. This is useful for adding shadows
to an image. Painting with pure black or white results in pure black
or white.
- Vivid Light
-
Burns or
dodges the colors by increasing or decreasing the contrast, depending
on the blend color. If the blend color (light source) is lighter
than 50% gray, the image is lightened by decreasing the contrast.
If the blend color is darker than 50% gray, the image is darkened
by increasing the contrast.
- Linear Light
-
Burns or
dodges the colors by decreasing or increasing the brightness, depending
on the blend color. If the blend color (light source) is lighter
than 50% gray, the image is lightened by increasing the brightness.
If the blend color is darker than 50% gray, the image is darkened
by decreasing the brightness.
- Pin Light
-
Replaces
the colors, depending on the blend color. If the blend color (light
source) is lighter than 50% gray, pixels darker than the blend color
are replaced, and pixels lighter than the blend color do not change.
If the blend color is darker than 50% gray, pixels lighter than
the blend color are replaced, and pixels darker than the blend color
do not change. This is useful for adding special effects to an image.
- Hard Mix
-
Adds the red,
green and blue channel values of the blend color to the RGB values
of the base color. If the resulting sum for a channel is 255 or
greater, it receives a value of 255; if less than 255, a value of
0. Therefore, all blended pixels have red, green, and blue channel
values of either 0 or 255. This changes all pixels to primary colors:
red, green, blue, cyan, yellow, magenta, white, or black.
- Difference
-
Looks at
the color information in each channel and subtracts either the blend
color from the base color or the base color from the blend color, depending
on which has the greater brightness value. Blending with white inverts
the base color values; blending with black produces no change.
- Exclusion
-
Creates an
effect similar to but lower in contrast than the Difference mode.
Blending with white inverts the base color values. Blending with
black produces no change.
- Hue
-
Creates a result
color with the luminance and saturation of the base color and the
hue of the blend color.
- Saturation
-
Creates a
result color with the luminance and hue of the base color and the
saturation of the blend color. Painting with this mode in an area
with no (0) saturation (gray) causes no change.
- Color
-
Creates
a result color with the luminance of the base color and the hue and
saturation of the blend color. This preserves the gray levels in
the image and is useful for coloring monochrome images and for tinting
color images.
- Luminosity
-
Creates a
result color with the hue and saturation of the base color and the
luminance of the blend color. This mode creates the inverse effect
of Color mode.
- Lighter Color
-
Compares
the total of all channel values for the blend and base color and
displays the higher value color. Lighter Color does not produce
a third color, which can result from the Lighten blend, because
it chooses the highest channel values from both the base and blend
color to create the result color.
- Darker Color
-
Compares the total of all channel values for the blend and
base color and displays the lower value color. Darker Color does
not produce a third color, which can result from the Darken blend,
because it chooses the lowest channel values from both the base
and the blend color to create the result color.